Tu Kyun Na Mujhe Dekhti
A hauntingly evocative 3D music visualizer created in Blender for Chaar Diwaari's track "Tu Kyun Na Mujhe Dekhti". The piece merges cinematic lighting, surreal organic textures, and a dark atmosphere to visually complement the raw, experimental energy of the song.
2024Dexter Title Sequence
A conceptual reimagining of the iconic opening sequence for Dexter. Built around stark contrasts, fluid transitions, and a menacing yet clinical visual rhythm to mirror the protagonist's duality.
2024Braun Series 9
A full packaging system for the Braun Professional Beard Trimmer Series 9 — structured around the brand's signature precision and restraint. The die-line, product placement, and information hierarchy were designed to communicate high utility with a premium visual tone.
2024Silver Filigree
A detailed 3D render and animation of silver filigree jewellery — showcasing the intricate craft through dramatic lighting and slow camera moves. EEVEE rendering was used for its real-time reflective quality on metallic surfaces.
2024Ganpati Animation
A celebratory short-form motion piece rendered in Blender — bringing a stylised Ganesh idol to life through fluid looping animation and ambient lighting. Designed to feel both sacred and contemporary.
2024
Kandisa — Indian Ocean
Album artwork reimagined for Indian Ocean's iconic track Kandisa. The design fuses photographic surrealism with hand-rendered Devanagari logotype — evoking the song's spiritual unease through a stormy coastal world suspended mid-collapse.
2023Awaj
A kinetic music video exploring voice, identity, and urban rhythm. Layered typography, archival textures, and frame-split compositing come together to amplify the song's emotional intensity. Every cut is a visual beat.
2024
Cyberpunk City
A sprawling cyberpunk urban environment built inside Maya — featuring multi-level street assets, neon billboards, a sci-fi augmentation lab, and modular architectural props. Shop fronts, street lights, robotic armatures and cultural signage were modelled from scratch to create a lived-in, sensory-overloaded world.
2024